Wednesday 9 May 2012

My Time with Render Layers

As we have quite a number of shots to render and Steph is not going to have time to perfect the composites if she has to organise all the render layers as well. So I have decided to take that challenge on. I will be developing and creating the render layers as well as break the renders down so they can be rendered on other machines. The render layers and passes will be tailored to work with Steph and to make sure they gives us the most control as possible. Below are some of the shots I will be doing the render layers to:

shot0022
shot0051
shot0080
shot0090
shot0100
shot0110
shot0120
shot0140
shot0141
shot0142
shot0144
shot0150
shot0160
shot0180

 Each one of these shots should be mostly simple but some that I know will need careful attention to make sure the quality is the best we can get it. Shot0180 is a huge shot as it will have around 7 zombies minimum, intern and two environments. Each one of these will contain their own layers and passes.


Above is a breakdown of some of the render layers that are being used to render shot0180 and the contribution layers that are within that layer. Each one of these contribution maps that can have up to 4 passes within them. 

Below shows all the layers, however each one of the zombies will have their own mattes, shadow, motion blur and diffuse layer. The image below shows just the layers for Zombie03. The red clipboard shows render overrides I have created as sometimes we might only render out a certain layer for 1 frame when another has 10 frames, so a override gives you the chance to control these at it will save render time as rendering a stationary background 100 times is alot of time wasted!

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