Thursday 10 May 2012

Latest and final Models, Textures & Uv's





 Here are some of the final images I have showing,  the DSP maps and the uv's for the character for the Zombie and a few images from both characters final turntables.


 The images show the greyscale displacement maps created and exported into these images from Zbrush.



The arms and head show the amount of detail the map can contain. We did decide not to use displacement maps for the intern as we thought that the GEo was doing a good enough job on its own and the displacement map was adding alot to the render time and not giving a big enough different in quality to make it worth the time. Although we always planned to have the intern as a more simple character more relying on his shape, facial expressions and hair system style hair.





Intern Zombie:

At one point in the film we were going to need a version of the Intern as a Zombie. I designed the Intern Zombie in Zbrush and the render tests show this development. I wanted to make it seem that the Intern was peeling away revealing the Zombie skin underneath. As we want to stay away from blood and gore so having skin pealing revealing bone and muscle isn't something I wanted for the film.



As we developed we decided to change the end and so this design was not needed but it gave us a look at what we could of had if we decided to go down that path.

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