Wednesday 28 March 2012

Zombie shaders and Textures update




Now time to look abit more into the development of the character of the Zombie. I am looking at the shirt and trousers again as I want to make sure it looks like a ruff worn and torn shirt.


This frame was to look more at the details on the Zombie uncomposited. I am fairly happy with the outcome and the next step is to finalise the textures and shaders.





Here is a more developed look for the trousers. As you can see I have added a ruff type of Bump map to the surface. I think this is a nice start and gives the right impression I am looking for.

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