Wednesday 28 March 2012

Finalising Textures

Below show 3 images of the development of the shirt bump map. I am looking at how much depth and intensity to put into the bump as things might change under different lighting conditions. 


You can see in the images that the texture is also having some issues when it comes to uv's, this is something about using mudbox and not smoothing the GEO before going into mudbox to texture, we can fix this in photoshop.


What I want to achieve with this development is add some kind of surface detail and variation. As we are not using cloth sim and we have got the power to use extremely high res models, I want to try use some basic procedural techniques I know to add this. Below is an image showing the shader network with the bump elements I added to make these variations details.


As you can see (above), the elements at the bottom and top of the image are the bump sections I added to the surface. Below shows the trouser shader network showing a similar setup but this time has a Displacement map to it.



The last of the 3 images shows the intensity at a high level when the middle image has abit of a mix and has an addition bump showing just a ruff texture to add to the shirt.

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