Sunday 23 October 2011

Vein Wizard Retopologise Development

Here you can see images showing the development of the Vein wizards topology. Its key for me to get this right as blendshapes need a good foundation of good topology to work effectively.

To the left shows a quick plan, drawn over a render, I want to make sure the mouth and eyes have good amount of geo to work with as they move the most and need the edge loops to keep the shape and smooth surface.

Here are some images showing the low poly next to the high poly mesh. The middle model shows the smoothed low poly mesh and I'm happy with the results as it hold all the details the hight mesh has and the quads are evenly spaced with the mouth and eyes with a few more edge loops for better movement.

Next step, finish the whole head!









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