Tuesday, 17 January 2012

First look at Going Down!

So here is the new idea! The film is named Going Down. The story is based around a working late Intern who has a sudden encounter with a Zombie in a lift.

Here are some first sculpts I have done to develop the character of the Zombie. I have tried to give a few different shapes to give the group something to choose from. We have decided to use 2. Below shows the chosen design.



I have chosen to do the Zombie first as we plan to add Displacement maps (DSP) to give it that little bit more detail. This will create problems along the way but we are confident it will work!











Idea change!

I'm sad to say that Spellbound concept will be taken no further. We have come to a group decision that we will not be continuing along with the film and that we plan to develop another idea.

The reasons behind the idea change is that we felt that the story wasn't strong enough or that we would not be able to get the story across under 2 mins and that the idea had become out of hand. We loved the characters so much we tried to base many different stories around them but none of them were strong enough.

We feel that we have learnt alot from this project and will take all what we learn onto the next project!

Sunday, 13 November 2011

Concepts taken into 3D


Developing Colour Concept

I have been developing some texture tests in photoshop! we are still unsure what design we light but at the moment we are liking purple! These tests were simple to create. I cut up my model into different layers and from there I was able to change the colour to what ever I wanted.


I went for two different styles one with the idea of  using white as a base colour and with the other being different colour sets. We have mixed feelings at the moment but feel maybe the white or light paige is a nice colour to work from. We have decided on the boot colour though!


Vein Wizard, Clothing






















Here is a first Character Sheet for the Vein Wizard. The design of the character is finalised now! All thats left to do is refine the model a bit more and then  its ready for texturing and any shader development needed.

Below is a turntable I have created. I have used the rig to start to pose turntables as it gives an idea of personality in the turntable and to try make sure the shape and design of the character suits the personailty. I feel at the moment the shaders to need work and the next step is to try get the hair in place and make a decision to whether or not we want to have geometry or hair system to create the hair.


Grass & Shot: Look Dev


Here is a first look at some look dev for lighting. I wanted to try create the impression its sunny and the light is coming from the top right of the screen. 2. was the first render and I thought it was flat and dull, it didn't give many shadows or show any form on the house. 1 though was my second render and the difference between the houses in both images hopefully big an improvement I feel tweaking the lights directing to cast more shadows create a much better feel to the shot.








Sunday, 23 October 2011

Vein Wizard Retopologise Development

Here you can see images showing the development of the Vein wizards topology. Its key for me to get this right as blendshapes need a good foundation of good topology to work effectively.

To the left shows a quick plan, drawn over a render, I want to make sure the mouth and eyes have good amount of geo to work with as they move the most and need the edge loops to keep the shape and smooth surface.

Here are some images showing the low poly next to the high poly mesh. The middle model shows the smoothed low poly mesh and I'm happy with the results as it hold all the details the hight mesh has and the quads are evenly spaced with the mouth and eyes with a few more edge loops for better movement.

Next step, finish the whole head!